module Base
{
/******************************* Leather SERIES *******************************/


	item Leather_Sleeves_L
	{
        DisplayCategory = FrockinLeather,
        Type = Clothing,
        DisplayName = Leather Sleeve,
        ClothingItem = Leather_Sleeves_L,
        BloodLocation = ForeArm_L;UpperArm_L;Hand_L,
        BodyLocation = LeftArm,
        Icon = Sleeve,
        BiteDefense = 20,
        Weight = 0.3,
        ScratchDefense = 40,
        Insulation = 0.65,
        WindResistance = 0.60,
		WaterResistance = 1.00,
		CombatSpeedModifier = 0.97,
		CanHaveHoles = true,
        FabricType = Leather,
        WorldStaticModel = WorldItem_Generic,
			ClothingItemExtra = Leather_Sleeves_R,
			ClothingItemExtraOption = OtherSide,
	Tags = RipClothingLeather,
	ConditionMax = 99,
	ConditionLowerChanceOneIn = 99,
	}
	
	item Leather_Sleeves_R
	{
        DisplayCategory = FrockinLeather,
        Type = Clothing,
        DisplayName = Leather Sleeve,
        ClothingItem = Leather_Sleeves_R,
        BloodLocation = ForeArm_R;UpperArm_R;Hand_R,
        BodyLocation = RightArm,
        Icon = Sleeve,
        BiteDefense = 20,
        Weight = 0.3,
        ScratchDefense = 40,
        Insulation = 0.65,
        WindResistance = 0.60,
		WaterResistance = 1.00,
		CombatSpeedModifier = 0.97,
		CanHaveHoles = true,
        FabricType = Leather,
        WorldStaticModel = WorldItem_Generic,
			ClothingItemExtra = Leather_Sleeves_L,
			ClothingItemExtraOption = OtherSide,
	Tags = RipClothingLeather,
	ConditionMax = 99,
	ConditionLowerChanceOneIn = 99,
	}
	
	item Leather_SleevesLeg_L
	{
        DisplayCategory = FrockinLeather,
        Type = Clothing,
        DisplayName = Leather Leg Sleeve,
        ClothingItem = Leather_SleevesLeg_L,
        BloodLocation = LowerLeg_L;UpperLeg_L,
        BodyLocation = LeftLeg,
        Icon = Sleeve,
        BiteDefense = 20,
        Weight = 0.3,
        ScratchDefense = 40,
        Insulation = 0.65,
        WindResistance = 0.60,
		WaterResistance = 1.00,
		CombatSpeedModifier = 0.97,
		CanHaveHoles = true,
        FabricType = Leather,
        WorldStaticModel = WorldItem_Generic,
			ClothingItemExtra = Leather_SleevesLeg_R,
			ClothingItemExtraOption = OtherSide,
	Tags = RipClothingLeather,
	ConditionMax = 99,
	ConditionLowerChanceOneIn = 99,
	}
	
	item Leather_SleevesLeg_R
	{
        DisplayCategory = FrockinLeather,
        Type = Clothing,
        DisplayName = Leather Leg Sleeve,
        ClothingItem = Leather_SleevesLeg_R,
        BloodLocation = LowerLeg_R;UpperLeg_R,
        BodyLocation = RightLeg,
        Icon = Sleeve,
        BiteDefense = 20,
        Weight = 0.3,
        ScratchDefense = 40,
        Insulation = 0.65,
        WindResistance = 0.60,
		WaterResistance = 1.00,
		CombatSpeedModifier = 0.97,
		CanHaveHoles = true,
        FabricType = Leather,
        WorldStaticModel = WorldItem_Generic,
			ClothingItemExtra = Leather_SleevesLeg_L,
			ClothingItemExtraOption = OtherSide,
	Tags = RipClothingLeather,
	ConditionMax = 99,
	ConditionLowerChanceOneIn = 99,
	}
	
		item Cuffs_Collar
	{
        DisplayCategory = FrockinLeather,
        Type = Clothing,
        DisplayName = Collar,
        ClothingItem = Cuffs_Collar,
        BodyLocation = Neck,
		BloodLocation = Neck,
        Icon = Cuffs,
		BiteDefense = 50,
        Weight = 0.3,
        ScratchDefense = 60,
        Insulation = 0.65,
        WindResistance = 0.60,
		WaterResistance = 1.00,
		CanHaveHoles = false,
        Weight = 0.1,
        WorldStaticModel = WorldItem_Generic,
	Tags = RipClothingLeather,
	ConditionMax = 99,
	ConditionLowerChanceOneIn = 99,
	}
	
	item Cuffs_Collar_Spiked
	{
        DisplayCategory = FrockinLeather,
        Type = Clothing,
        DisplayName = Collar (Spiked),
        ClothingItem = Cuffs_Collar_Spiked,
        BodyLocation = Neck,
		BloodLocation = Neck,
        Icon = Cuffs,
		BiteDefense = 20,
        Weight = 0.3,
        ScratchDefense = 40,
        Insulation = 0.65,
        WindResistance = 0.60,
		WaterResistance = 1.00,
		CanHaveHoles = false,
        Weight = 0.1,
        WorldStaticModel = WorldItem_Generic,
	Tags = RipClothingLeather,
	ConditionMax = 99,
	ConditionLowerChanceOneIn = 99,
	}
	
	item Latex_Micro_Shorts
	{
        DisplayCategory = FrockinLeather,
        Type = Clothing,
        DisplayName = Leather Novelty Hotpants,
        ClothingItem = Latex_Micro_Shorts,
        BodyLocation = Pants,
        BloodLocation = Groin,
        Icon = Rubber_Shorts,
        BiteDefense = 15,
        Weight = 1,
        ScratchDefense = 5,
        Insulation = 0.3,
        WindResistance = 0,
		CanHaveHoles = true,
        FabricType = Leather,
        WorldStaticModel = WorldItem_Generic,
	Tags = RipClothingLeather,
	ConditionMax = 99,
	ConditionLowerChanceOneIn = 99,
	}
	
	item Leather_Harness_Bra
	{
        DisplayCategory = FrockinLeather,
        Type = Clothing,
        DisplayName = Harness Bra,
        ClothingItem = Leather_Harness_Bra,
        BodyLocation = UnderwearTop,
        Icon = Leather_Harness,
        Weight = 0.1,
        ScratchDefense = 0,
        BiteDefense = 0,
        Insulation = 0,
        WindResistance = 0,
		WaterResistance = 0,
        CanHaveHoles = false,
        FabricType = Leather,
        WorldStaticModel = WorldItem_Generic,
	Tags = RipClothingLeather,
    }

	item Leather_Harness_Panties
	{
        DisplayCategory = FrockinLeather,
        Type = Clothing,
        DisplayName = Harness Panties,
        ClothingItem = Leather_Harness_Panties,
        BodyLocation = UnderwearBottom,
        Icon = Leather_Harness,
        Weight = 0.1,
        ScratchDefense = 0,
        BiteDefense = 0,
        Insulation = 0,
        WindResistance = 0,
		WaterResistance = 0,
        CanHaveHoles = false,
        FabricType = Leather,
        WorldStaticModel = WorldItem_Generic,
	Tags = RipClothingLeather,
	}
	
	item Leather_Harness
	{
        DisplayCategory = FrockinLeather,
        Type = Clothing,
        DisplayName = Leather Harness,
        ClothingItem = Leather_Harness,
        BodyLocation = KIU0,
        Icon = Leather_Harness,
        Weight = 1.0,
        ScratchDefense = 0,
        BiteDefense = 0,
        Insulation = 0,
        WindResistance = 0,
        CanHaveHoles = false,
        WorldStaticModel = WorldItem_Generic,
	Tags = RipClothingLeather,
	}
	
	item Leather_Harness_Designer
	{
        DisplayCategory = FrockinLeather,
        Type = Clothing,
        DisplayName = Designer Leather Harness,
        ClothingItem = Leather_Harness_Designer,
        BodyLocation = KIU0,
        Icon = Leather_Harness,
        Weight = 1.0,
        ScratchDefense = 0,
        BiteDefense = 0,
        Insulation = 0,
        WindResistance = 0,
        CanHaveHoles = false,
        WorldStaticModel = WorldItem_Generic,
	Tags = RipClothingLeather,
	}
	
	item Leather_Jacket_Cropped
    {
        DisplayCategory = FrockinLeather,
        Type = Clothing,
        DisplayName = Leather Cropped Jacket,
        ClothingItem = Leather_Jacket_Cropped,
        BodyLocation = Jacket,
        Icon = JacketBlack,
        BloodLocation = UpperBody;UpperArms;LowerArms;Bag,
        RunSpeedModifier = 0.95,
        CombatSpeedModifier = 0.97,
        BiteDefense = 20,
        ScratchDefense = 40,
        NeckProtectionModifier = 0.5,
        Insulation = 0.40,
        WindResistance = 0.6,
        FabricType = Leather,
        WaterResistance = 0.4,
        Weight = 1,
			ClothingItemExtra = Leather_Jacket_Cropped_Open,
			ClothingItemExtraOption = Open,
        WorldStaticModel = JacketCoat_Ground,
	Tags = RipClothingLeather,
	ConditionMax = 99,
	ConditionLowerChanceOneIn = 99,
	}
	
	item Leather_Jacket_Cropped_Open
    {
        DisplayCategory = FrockinLeather,
        Type = Clothing,
        DisplayName = Leather Cropped Jacket,
        ClothingItem = Leather_Jacket_Cropped_Open,
        BodyLocation = Jacket,
        Icon = JacketBlack,
        BloodLocation = UpperBody;UpperArms;LowerArms;Bag,
        RunSpeedModifier = 0.95,
        CombatSpeedModifier = 0.97,
        BiteDefense = 20,
        ScratchDefense = 40,
        NeckProtectionModifier = 0.5,
        Insulation = 0.40,
        WindResistance = 0.6,
        FabricType = Leather,
        WaterResistance = 0.4,
        Weight = 1,
			ClothingItemExtra = Leather_Jacket_Cropped,
			ClothingItemExtraOption = Close,
        WorldStaticModel = JacketCoat_Ground,
	Tags = RipClothingLeather,
	ConditionMax = 99,
	ConditionLowerChanceOneIn = 99,
	}
	
	item Leather_Jacket_Cropped_1
    {
        DisplayCategory = FrockinLeather,
        Type = Clothing,
        DisplayName = Leather Cropped Jacket,
        ClothingItem = Leather_Jacket_Cropped_1,
        BodyLocation = Jacket,
        Icon = JacketBlack,
        BloodLocation = UpperBody;UpperArms;LowerArms;Bag,
        RunSpeedModifier = 0.95,
        CombatSpeedModifier = 0.97,
        BiteDefense = 20,
        ScratchDefense = 40,
        NeckProtectionModifier = 0.5,
        Insulation = 0.40,
        WindResistance = 0.6,
        FabricType = Leather,
        WaterResistance = 0.4,
        Weight = 1,
        WorldStaticModel = JacketCoat_Ground,
	Tags = RipClothingLeather,
	ConditionMax = 99,
	ConditionLowerChanceOneIn = 99,
	}
	
	item Leather_miniSkirt
	{
        DisplayCategory = FrockinLeather,
        Type = Clothing,
        DisplayName = Leather Miniskirt (Higher Waist),
        ClothingItem = Leather_miniSkirt,
        BodyLocation = Skirt,
        Icon = Latex_pSkirt,
        BloodLocation = Groin,
		BiteDefense = 15,
        ScratchDefense = 5,
        Insulation = 0.25,
        WindResistance = 0,
		WaterResistance = 1,
		CanHaveHoles = true,
		Weight = 1,
        FabricType = Leather,
		WorldStaticModel = WorldItem_Generic,
			ClothingItemExtra = Leather_miniSkirt_HW,
			ClothingItemExtraOption = Lower,
	Tags = RipClothingLeather,
	ConditionMax = 99,
	ConditionLowerChanceOneIn = 99,
	}
	
	item Leather_miniSkirt_HW
	{
        DisplayCategory = FrockinLeather,
        Type = Clothing,
        DisplayName = Leather Miniskirt (High Waist),
        ClothingItem = Leather_miniSkirt_HW,
        BodyLocation = Skirt,
        Icon = Latex_pSkirt,
        BloodLocation = Groin,
		BiteDefense = 15,
        ScratchDefense = 5,
        Insulation = 0.25,
        WindResistance = 0,
		WaterResistance = 1,
		CanHaveHoles = true,
		Weight = 1,
        FabricType = Leather,
		WorldStaticModel = WorldItem_Generic,
			ClothingItemExtra = Leather_miniSkirt,
			ClothingItemExtraOption = Higher,
	Tags = RipClothingLeather,
	ConditionMax = 99,
	ConditionLowerChanceOneIn = 99,
	}
	
	item Leather_miniSkirt2
	{
        DisplayCategory = FrockinLeather,
        Type = Clothing,
        DisplayName = Leather Miniskirt,
        ClothingItem = Leather_miniSkirt2,
        BodyLocation = Skirt,
        Icon = Latex_pSkirt,
        BloodLocation = Groin,
		BiteDefense = 15,
        ScratchDefense = 5,
        Insulation = 0.25,
        WindResistance = 0,
		WaterResistance = 1,
		CanHaveHoles = true,
		Weight = 1,
        FabricType = Leather,
		WorldStaticModel = WorldItem_Generic,
	Tags = RipClothingLeather,
	ConditionMax = 99,
	ConditionLowerChanceOneIn = 99,
	}

	item Leather_PleatedSkirt
   	{
        DisplayCategory = FrockinLeather,
	Type = Clothing,
        DisplayName = Leather Pleated Miniskirt,
        ClothingItem = Leather_PleatedSkirt,
        BodyLocation = Skirt,
        IconsForTexture = Latex_pSkirt;Latex_pSkirt;Latex_pSkirt;Rubber_Skirt_R;Rubber_Skirt_R;Rubber_Skirt_R,
        BloodLocation = Groin,
		BiteDefense = 20,
        ScratchDefense = 40,
        Insulation = 0.85,
        WindResistance = 0,
	WaterResistance = 1,
	CanHaveHoles = true,
		Weight = 1,
        FabricType = Cotton,
		WorldStaticModel = WorldItem_Generic,
	Tags = RipClothingLeather,
	ConditionMax = 99,
	ConditionLowerChanceOneIn = 99,
    }
		
	item Leather_Skirt_HW
	{
        DisplayCategory = FrockinLeather,
        Type = Clothing,
        DisplayName = Leather Skirt (High Waist),
        ClothingItem = Leather_Skirt_HW,
        BodyLocation = Skirt,
        IconsForTexture = LT_Skirt;LT_Skirt_B;LT_Skirt_R,
        BloodLocation = Groin,
		BiteDefense = 15,
        ScratchDefense = 5,
        Insulation = 0.25,
        WindResistance = 0,
		WaterResistance = 1,
		CanHaveHoles = true,
		Weight = 1,
        FabricType = Leather,
		WorldStaticModel = WorldItem_Generic,
			ClothingItemExtra = Leather_Skirt,
			ClothingItemExtraOption = Lower,
	Tags = RipClothingLeather,
	ConditionMax = 99,
	ConditionLowerChanceOneIn = 99,
	}
	
	item Leather_Skirt
	{
        DisplayCategory = FrockinLeather,
        Type = Clothing,
        DisplayName = Leather Skirt,
        ClothingItem = Leather_Skirt,
        BodyLocation = Skirt,
        IconsForTexture = LT_Skirt;LT_Skirt_B;LT_Skirt_R,
        BloodLocation = Groin,
		BiteDefense = 15,
        ScratchDefense = 5,
        Insulation = 0.25,
        WindResistance = 0,
		WaterResistance = 1,
		CanHaveHoles = true,
		Weight = 1,
        FabricType = Leather,
		WorldStaticModel = WorldItem_Generic,
			ClothingItemExtra = Leather_Skirt_HW,
			ClothingItemExtraOption = Higher,
	Tags = RipClothingLeather,
	ConditionMax = 99,
	ConditionLowerChanceOneIn = 99,
	}
	
	item Leather_Garter
	{
        DisplayCategory = FrockinLeather,
        Type = Clothing,
        DisplayName = Leather Garter,
        ClothingItem = Leather_Garter,
        BodyLocation = UnderwearExtra2,
        Icon = Leather_Harness,
        Weight = 0.1,
        Insulation = 0,
        WindResistance = 0,
		WaterResistance = 0,
        FabricType = Leather,
		CanHaveHoles = false,
			ClothingItemExtra = Leather_Garter_Double,
			ClothingItemExtraOption = BothLegs,
        WorldStaticModel = WorldItem_Generic,
	Tags = RipClothingLeather,
	}
	
	item Leather_Garter_Double
	{
        DisplayCategory = FrockinLeather,
        Type = Clothing,
        DisplayName = Leather Garter,
        ClothingItem = Leather_Garter_Double,
        BodyLocation = UnderwearExtra2,
        Icon = Leather_Harness,
        Weight = 0.1,
        Insulation = 0,
        WindResistance = 0,
		WaterResistance = 0,
        FabricType = Leather,
		CanHaveHoles = false,
			ClothingItemExtra = Leather_Garter,
			ClothingItemExtraOption = OneLeg,
        WorldStaticModel = WorldItem_Generic,
	Tags = RipClothingLeather,
	}
	
	item Leather_Armband
	{
        DisplayCategory = FrockinLeather,
        Type = Clothing,
        DisplayName = Leather Armband,
        ClothingItem = Leather_Armband,
        BodyLocation = KIU1,
        Icon = Leather_Harness,
        Weight = 0.1,
        Insulation = 0,
        WindResistance = 0,
		WaterResistance = 0,
        FabricType = Leather,
		CanHaveHoles = false,
			ClothingItemExtra = Leather_Armband_Double,
			ClothingItemExtraOption = BothArms,
        WorldStaticModel = WorldItem_Generic,
	Tags = RipClothingLeather,
	}
	
	item Leather_Armband_Double
	{
        DisplayCategory = FrockinLeather,
        Type = Clothing,
        DisplayName = Leather Armband,
        ClothingItem = Leather_Armband_Double,
        BodyLocation = KIU1,
        Icon = Leather_Harness,
        Weight = 0.1,
        Insulation = 0,
        WindResistance = 0,
		WaterResistance = 0,
        FabricType = Leather,
		CanHaveHoles = false,
			ClothingItemExtra = Leather_Armband,
			ClothingItemExtraOption = OneArm,
        WorldStaticModel = WorldItem_Generic,
	Tags = RipClothingLeather,
	}
	
	item HarnessBelt
	{
        DisplayCategory = FrockinLeather,
        Type = Clothing,
        DisplayName = Harness Belt,
        ClothingItem = HarnessBelt,
        BodyLocation = UnderwearExtra2,
        Icon = Leather_Harness,
        Weight = 0.1,
        Insulation = 0,
        WindResistance = 0,
		WaterResistance = 0,
        FabricType = Leather,
		CanHaveHoles = false,
        WorldStaticModel = WorldItem_Generic,
	Tags = RipClothingLeather,
	}
	
	item Leather_Bandeau
	{
        DisplayCategory = FrockinLeather,
        Type = Clothing,
			DisplayName = Leather Bandeau,
			ClothingItem = Leather_Bandeau,
			BodyLocation = Tshirt,
			BloodLocation = UpperBody;Bag,
			Icon = LT_TubeTop,
        Weight = 0.2,
        Insulation = 0.65,
        WindResistance = 0.60,
		WaterResistance = 1.00,
		ScratchDefense = 40,
        BiteDefense = 20,
        FabricType = Leather,
		CanHaveHoles = true,
		RunSpeedModifier = 0.98,
			WorldStaticModel = WorldItem_Generic,
	Tags = RipClothingLeather,
	ConditionMax = 99,
	ConditionLowerChanceOneIn = 99,
	}
	
	item Leather_TrenchCoat_Short
	{
        DisplayCategory = FrockinLeather,
        Type = Clothing,
			DisplayName = Short Leather Trench Coat,
			ClothingItem = Leather_TrenchCoat_Short,
			BloodLocation = LongJacket,
			BodyLocation = BathRobe,
			Icon = Rubber_Catsuit_Black,
        Weight = 1.0,
        Insulation = 0.65,
        WindResistance = 0.60,
		WaterResistance = 1.00,
		ScratchDefense = 40,
        BiteDefense = 20,
        FabricType = Leather,
		CanHaveHoles = true,
		RunSpeedModifier = 0.98,
			WorldStaticModel = WorldItem_Generic,
	Tags = RipClothingLeather,
	ConditionMax = 99,
	ConditionLowerChanceOneIn = 99,
	}
	
	item Leather_TrenchCoat_Long
	{
        DisplayCategory = FrockinLeather,
        Type = Clothing,
			DisplayName = Long Leather Trench Coat,
			ClothingItem = Leather_TrenchCoat_Long,
			BloodLocation = LongJacket,
			BodyLocation = BathRobe,
			Icon = Rubber_Catsuit_Black,
        Weight = 1.0,
        Insulation = 0.65,
        WindResistance = 0.60,
		WaterResistance = 1.00,
		ScratchDefense = 40,
        BiteDefense = 20,
        FabricType = Leather,
		CanHaveHoles = true,
		RunSpeedModifier = 0.98,
			WorldStaticModel = WorldItem_Generic,
	Tags = RipClothingLeather,
	ConditionMax = 99,
	ConditionLowerChanceOneIn = 99,
	}
	
	item Leather_Bodysuit
	{
        DisplayCategory = FrockinLeather,
        Type = Clothing,
			DisplayName = Leather Catsuit,
			ClothingItem = Leather_Bodysuit,
			BodyLocation = KIU3,
			BloodLocation = Trousers;Neck;UpperBody;LowerBody;UpperArms;LowerArms;Bag,
			Icon = Rubber_Catsuit_Black,
        Weight = 1.0,
        Insulation = 0.65,
        WindResistance = 0.60,
		WaterResistance = 1.00,
		ScratchDefense = 40,
        BiteDefense = 20,
        FabricType = Leather,
		CanHaveHoles = true,
		RunSpeedModifier = 0.98,
				ClothingItemExtra = Leather_Bodysuit_Down1,
				EquipSound = OpenBag,
				ClothingItemExtraOption = MoreSkin,
			WorldStaticModel = WorldItem_Generic,
	Tags = RipClothingLeather,
	ConditionMax = 99,
	ConditionLowerChanceOneIn = 99,
	}
	
	item Leather_Bodysuit_Down1
	{
        DisplayCategory = FrockinLeather,
        Type = Clothing,
			DisplayName = Leather Catsuit (Pulled Down),
			ClothingItem = Leather_Bodysuit_Down1,
			BodyLocation = KIU3,
			BloodLocation = Trousers;UpperBody;LowerBody;UpperArms;LowerArms;Bag,
			Icon = Rubber_Catsuit_Black,
        Weight = 1.0,
        Insulation = 0.65,
        WindResistance = 0.60,
		WaterResistance = 1.00,
		ScratchDefense = 40,
        BiteDefense = 20,
        FabricType = Leather,
		CanHaveHoles = true,
		RunSpeedModifier = 0.98,
				ClothingItemExtra = Leather_Bodysuit_Down2,
				EquipSound = OpenBag,
				ClothingItemExtraOption = MoreSkin,
			WorldStaticModel = WorldItem_Generic,
	Tags = RipClothingLeather,
	ConditionMax = 99,
	ConditionLowerChanceOneIn = 99,
	}
	
	item Leather_Bodysuit_Down2
	{
        DisplayCategory = FrockinLeather,
        Type = Clothing,
			DisplayName = Leather Catsuit (Revealing),
			ClothingItem = Leather_Bodysuit_Down2,
			BodyLocation = KIU3,
			BloodLocation = Trousers;LowerBody;UpperArms;LowerArms;Bag,
			Icon = Rubber_Catsuit_Black,
        Weight = 1.0,
        Insulation = 0.65,
        WindResistance = 0.60,
		WaterResistance = 1.00,
		ScratchDefense = 40,
        BiteDefense = 20,
        FabricType = Leather,
		CanHaveHoles = true,
		RunSpeedModifier = 0.98,
				ClothingItemExtra = Leather_Bodysuit_Down3,
				EquipSound = OpenBag,
				ClothingItemExtraOption = MoreSkin,
			WorldStaticModel = WorldItem_Generic,
	Tags = RipClothingLeather,
	ConditionMax = 99,
	ConditionLowerChanceOneIn = 99,
	}
	
	item Leather_Bodysuit_Down3
	{
        DisplayCategory = FrockinLeather,
        Type = Clothing,
			DisplayName = Leather Catsuit (Scandalous),
			ClothingItem = Leather_Bodysuit_Down3,
			BodyLocation = KIU3,
			BloodLocation = Trousers;LowerBody;UpperArms;LowerArms;Bag,
			Icon = Rubber_Catsuit_Black,
        Weight = 1.0,
        Insulation = 0.65,
        WindResistance = 0.60,
		WaterResistance = 1.00,
		ScratchDefense = 40,
        BiteDefense = 20,
        FabricType = Leather,
		CanHaveHoles = true,
		RunSpeedModifier = 0.98,
				ClothingItemExtra = Leather_Bodysuit,
				EquipSound = OpenBag,
				ClothingItemExtraOption = LessSkin,
			WorldStaticModel = WorldItem_Generic,
	Tags = RipClothingLeather,
	ConditionMax = 99,
	ConditionLowerChanceOneIn = 99,
	}
	
	item Leather_Bolero
	{
        DisplayCategory = FrockinLeather,
        Type = Clothing,
			DisplayName = Leather Bolero,
			ClothingItem = Leather_Bolero,
			BodyLocation = KIUC,
			BloodLocation = Neck;UpperArms;LowerArms,
			Icon = Rubber_Bolero,
        Weight = 1.0,
        Insulation = 0.65,
        WindResistance = 0.60,
		WaterResistance = 1.00,
		ScratchDefense = 40,
        BiteDefense = 20,
        FabricType = Leather,
		CanHaveHoles = true,
		RunSpeedModifier = 0.98,
			ClothingItemExtra = Leather_Bolero_Short,
			ClothingItemExtraOption = RollUp,
			WorldStaticModel = WorldItem_Generic,
	Tags = RipClothingLeather,
	ConditionMax = 99,
	ConditionLowerChanceOneIn = 99,
	}
	
	item Leather_Bolero_Short
	{
        DisplayCategory = FrockinLeather,
        Type = Clothing,
			DisplayName = Leather Bolero (Short Sleeves),
			ClothingItem = Leather_Bolero_Short,
			BodyLocation = KIUC,
			BloodLocation = Neck;UpperArms,
			Icon = Rubber_Bolero,
        Weight = 1.0,
        Insulation = 0.65,
        WindResistance = 0.60,
		WaterResistance = 1.00,
		ScratchDefense = 40,
        BiteDefense = 20,
        FabricType = Leather,
		CanHaveHoles = true,
		RunSpeedModifier = 0.98,
			ClothingItemExtra = Leather_Bolero_Shorter,
			ClothingItemExtraOption = RollUp,
			WorldStaticModel = WorldItem_Generic,
	Tags = RipClothingLeather,
	ConditionMax = 99,
	ConditionLowerChanceOneIn = 99,
	}
	
	item Leather_Bolero_Shorter
	{
        DisplayCategory = FrockinLeather,
        Type = Clothing,
			DisplayName = Leather Bolero (Shorter Sleeves),
			ClothingItem = Leather_Bolero_Shorter,
			BodyLocation = KIUC,
			BloodLocation = Neck,
			Icon = Rubber_Bolero,
        Weight = 1.0,
        Insulation = 0.65,
        WindResistance = 0.60,
		WaterResistance = 1.00,
		ScratchDefense = 40,
        BiteDefense = 20,
        FabricType = Leather,
		CanHaveHoles = true,
		RunSpeedModifier = 0.98,
			ClothingItemExtra = Leather_Bolero,
			ClothingItemExtraOption = RollDown,
			WorldStaticModel = WorldItem_Generic,
	Tags = RipClothingLeather,
	ConditionMax = 99,
	ConditionLowerChanceOneIn = 99,
	}

	item Leather_Leotard
	{
        DisplayCategory = FrockinLeather,
        Type = Clothing,
			DisplayName = Leather Leotard,
			ClothingItem = Leather_Leotard,
			BodyLocation = KIUA,
			BloodLocation = LowerBody;Bag,
			Icon = Rubber_Leotard,
        Weight = 1.0,
        Insulation = 0.65,
        WindResistance = 0.60,
		WaterResistance = 1.00,
		ScratchDefense = 40,
        BiteDefense = 20,
        FabricType = Leather,
		CanHaveHoles = true,
		RunSpeedModifier = 0.98,
				ClothingItemExtra = Leather_Leotard_MC,
				ClothingItemExtraOption = MoreSkin,
			WorldStaticModel = WorldItem_Generic,
	Tags = RipClothingLeather,
	ConditionMax = 99,
	ConditionLowerChanceOneIn = 99,
	}
	
	item Leather_Leotard_MC
	{
        DisplayCategory = FrockinLeather,
        Type = Clothing,
			DisplayName = Leather Leotard (Medium Cut),
			ClothingItem = Leather_Leotard_MC,
			BodyLocation = KIUA,
			BloodLocation = LowerBody;Bag,
			Icon = Rubber_Leotard,
        Weight = 1.0,
        Insulation = 0.65,
        WindResistance = 0.60,
		WaterResistance = 1.00,
		ScratchDefense = 40,
        BiteDefense = 20,
        FabricType = Leather,
		CanHaveHoles = true,
		RunSpeedModifier = 0.98,
				ClothingItemExtra = Leather_Leotard_HC,
				ClothingItemExtraOption = MoreSkin,
			WorldStaticModel = WorldItem_Generic,
	Tags = RipClothingLeather,
	ConditionMax = 99,
	ConditionLowerChanceOneIn = 99,
	}
	
	item Leather_Leotard_HC
	{
        DisplayCategory = FrockinLeather,
        Type = Clothing,
			DisplayName = Leather Leotard (High Cut),
			ClothingItem = Leather_Leotard_HC,
			BodyLocation = KIUA,
			BloodLocation = LowerBody;Bag,
			Icon = Rubber_Leotard,
        Weight = 1.0,
        Insulation = 0.65,
        WindResistance = 0.60,
		WaterResistance = 1.00,
		ScratchDefense = 40,
        BiteDefense = 20,
        FabricType = Leather,
		CanHaveHoles = true,
		RunSpeedModifier = 0.98,
				ClothingItemExtra = Leather_Leotard,
				ClothingItemExtraOption = LessSkin,
			WorldStaticModel = WorldItem_Generic,
	Tags = RipClothingLeather,
	ConditionMax = 99,
	ConditionLowerChanceOneIn = 99,
	}
	
	item Leather_Leotard_Novelty
	{
        DisplayCategory = FrockinLeather,
        Type = Clothing,
			DisplayName = Leather Novelty Leotard,
			ClothingItem = Leather_Leotard_Novelty,
			BodyLocation = KIUA,
			BloodLocation = LowerBody;Bag,
			Icon = Rubber_Leotard,
        Weight = 1.0,
        Insulation = 0.65,
        WindResistance = 0.60,
		WaterResistance = 1.00,
		ScratchDefense = 40,
        BiteDefense = 20,
        FabricType = Leather,
		CanHaveHoles = true,
		RunSpeedModifier = 0.98,
				ClothingItemExtra = Leather_Leotard_Novelty_MC,
				ClothingItemExtraOption = MoreSkin,
			WorldStaticModel = WorldItem_Generic,
	Tags = RipClothingLeather,
	ConditionMax = 99,
	ConditionLowerChanceOneIn = 99,
	}
	
	item Leather_Leotard_Novelty_MC
	{
        DisplayCategory = FrockinLeather,
        Type = Clothing,
			DisplayName = Leather Novelty Leotard (Medium Cut),
			ClothingItem = Leather_Leotard_Novelty_MC,
			BodyLocation = KIUA,
			BloodLocation = LowerBody;Bag,
			Icon = Rubber_Leotard,
        Weight = 1.0,
        Insulation = 0.65,
        WindResistance = 0.60,
		WaterResistance = 1.00,
		ScratchDefense = 40,
        BiteDefense = 20,
        FabricType = Leather,
		CanHaveHoles = true,
		RunSpeedModifier = 0.98,
				ClothingItemExtra = Leather_Leotard_Novelty_HC,
				ClothingItemExtraOption = MoreSkin,
			WorldStaticModel = WorldItem_Generic,
	Tags = RipClothingLeather,
	ConditionMax = 99,
	ConditionLowerChanceOneIn = 99,
	}
	
	item Leather_Leotard_Novelty_HC
	{
        DisplayCategory = FrockinLeather,
        Type = Clothing,
			DisplayName = Leather Novelty Leotard (High Cut),
			ClothingItem = Leather_Leotard_Novelty_HC,
			BodyLocation = KIUA,
			BloodLocation = LowerBody;Bag,
			Icon = Rubber_Leotard,
        Weight = 1.0,
        Insulation = 0.65,
        WindResistance = 0.60,
		WaterResistance = 1.00,
		ScratchDefense = 40,
        BiteDefense = 20,
        FabricType = Leather,
		CanHaveHoles = true,
		RunSpeedModifier = 0.98,
				ClothingItemExtra = Leather_Leotard_Novelty,
				ClothingItemExtraOption = LessSkin,
			WorldStaticModel = WorldItem_Generic,
	Tags = RipClothingLeather,
	ConditionMax = 99,
	ConditionLowerChanceOneIn = 99,
	}
	
	item Leather_Leotard_HC_Designer
	{
        DisplayCategory = FrockinLeather,
        Type = Clothing,
			DisplayName = Designer Leather Leotard (High Cut),
			ClothingItem = Leather_Leotard_HC_Designer,
			BodyLocation = KIUA,
			BloodLocation = LowerBody;Bag,
			Icon = Rubber_Leotard,
        Weight = 1.0,
        Insulation = 0.65,
        WindResistance = 0.60,
		WaterResistance = 1.00,
		ScratchDefense = 40,
        BiteDefense = 20,
        FabricType = Leather,
		CanHaveHoles = true,
		RunSpeedModifier = 0.98,
				ClothingItemExtra = Leather_Leotard_MC_Designer,
				ClothingItemExtraOption = LessSkin,
			WorldStaticModel = WorldItem_Generic,
	Tags = RipClothingLeather,
	ConditionMax = 99,
	ConditionLowerChanceOneIn = 99,
	}
	
	item Leather_Leotard_MC_Designer
	{
        DisplayCategory = FrockinLeather,
        Type = Clothing,
			DisplayName = Designer Leather Leotard (Medium Cut),
			ClothingItem = Leather_Leotard_MC_Designer,
			BodyLocation = KIUA,
			BloodLocation = LowerBody;Bag,
			Icon = Rubber_Leotard,
        Weight = 1.0,
        Insulation = 0.65,
        WindResistance = 0.60,
		WaterResistance = 1.00,
		ScratchDefense = 40,
        BiteDefense = 20,
        FabricType = Leather,
		CanHaveHoles = true,
		RunSpeedModifier = 0.98,
				ClothingItemExtra = Leather_Leotard_HC_Designer,
				ClothingItemExtraOption = MoreSkin,
			WorldStaticModel = WorldItem_Generic,
	Tags = RipClothingLeather,
	ConditionMax = 99,
	ConditionLowerChanceOneIn = 99,
	}
	
	item Leather_Leotard_Sleeves
	{
        DisplayCategory = FrockinLeather,
        Type = Clothing,
			DisplayName = Leather Leotard (Sleeves),
			ClothingItem = Leather_Leotard_Sleeves,
			BodyLocation = KIUA,
			BloodLocation = Groin;LowerBody;UpperArms;LowerArms;Bag,
			Icon = Rubber_Leotard,
        Weight = 1.0,
        Insulation = 0.65,
        WindResistance = 0.60,
		WaterResistance = 1.00,
		ScratchDefense = 40,
        BiteDefense = 20,
        FabricType = Leather,
		CanHaveHoles = true,
		RunSpeedModifier = 0.98,
				ClothingItemExtra = Leather_Leotard_Sleeves_MC;Leather_Leotard_SleevesSrt,
				ClothingItemExtraOption = MoreSkin;RollUp,
			WorldStaticModel = WorldItem_Generic,
	Tags = RipClothingLeather,
	ConditionMax = 99,
	ConditionLowerChanceOneIn = 99,
	}
	
	item Leather_Leotard_Sleeves_MC
	{
        DisplayCategory = FrockinLeather,
        Type = Clothing,
			DisplayName = Leather Leotard (Sleeves Medium Cut),
			ClothingItem = Leather_Leotard_Sleeves_MC,
			BodyLocation = KIUA,
			BloodLocation = Groin;LowerBody;UpperArms;LowerArms;Bag,
			Icon = Rubber_Leotard,
        Weight = 1.0,
        Insulation = 0.65,
        WindResistance = 0.60,
		WaterResistance = 1.00,
		ScratchDefense = 40,
        BiteDefense = 20,
        FabricType = Leather,
		CanHaveHoles = true,
		RunSpeedModifier = 0.98,
				ClothingItemExtra = Leather_Leotard_Sleeves_HC;Leather_Leotard_SleevesSrt_MC,
				ClothingItemExtraOption = MoreSkin;RollUp,
			WorldStaticModel = WorldItem_Generic,
	Tags = RipClothingLeather,
	ConditionMax = 99,
	ConditionLowerChanceOneIn = 99,
	}
	
	item Leather_Leotard_Sleeves_HC
	{
        DisplayCategory = FrockinLeather,
        Type = Clothing,
			DisplayName = Leather Leotard (Sleeves High Cut),
			ClothingItem = Leather_Leotard_Sleeves_HC,
			BodyLocation = KIUA,
			BloodLocation = LowerBody;UpperArms;LowerArms;Bag,
			Icon = Rubber_Leotard,
        Weight = 1.0,
        Insulation = 0.65,
        WindResistance = 0.60,
		WaterResistance = 1.00,
		ScratchDefense = 40,
        BiteDefense = 20,
        FabricType = Leather,
		CanHaveHoles = true,
		RunSpeedModifier = 0.98,
				ClothingItemExtra = Leather_Leotard_Sleeves;Leather_Leotard_SleevesSrt_HC,
				ClothingItemExtraOption = LessSkin;RollUp,
			WorldStaticModel = WorldItem_Generic,
	Tags = RipClothingLeather,
	ConditionMax = 99,
	ConditionLowerChanceOneIn = 99,
	}
	
	item Leather_Leotard_SleevesSrt
	{
        DisplayCategory = FrockinLeather,
        Type = Clothing,
			DisplayName = Leather Leotard (Sleeves),
			ClothingItem = Leather_Leotard_SleevesSrt,
			BodyLocation = KIUA,
			BloodLocation = Groin;LowerBody;UpperArms;Bag,
			Icon = Rubber_Leotard,
        Weight = 1.0,
        Insulation = 0.65,
        WindResistance = 0.60,
		WaterResistance = 1.00,
		ScratchDefense = 40,
        BiteDefense = 20,
        FabricType = Leather,
		CanHaveHoles = true,
		RunSpeedModifier = 0.98,
				ClothingItemExtra = Leather_Leotard_SleevesSrt_MC;Leather_Leotard_SleevesSrter,
				ClothingItemExtraOption = MoreSkin;RollUp,
			WorldStaticModel = WorldItem_Generic,
	Tags = RipClothingLeather,
	ConditionMax = 99,
	ConditionLowerChanceOneIn = 99,
	}
	
	item Leather_Leotard_SleevesSrt_MC
	{
        DisplayCategory = FrockinLeather,
        Type = Clothing,
			DisplayName = Leather Leotard (Sleeves Medium Cut),
			ClothingItem = Leather_Leotard_SleevesSrt_MC,
			BodyLocation = KIUA,
			BloodLocation = Groin;LowerBody;UpperArms;Bag,
			Icon = Rubber_Leotard,
        Weight = 1.0,
        Insulation = 0.65,
        WindResistance = 0.60,
		WaterResistance = 1.00,
		ScratchDefense = 40,
        BiteDefense = 20,
        FabricType = Leather,
		CanHaveHoles = true,
		RunSpeedModifier = 0.98,
				ClothingItemExtra = Leather_Leotard_SleevesSrt_HC;Leather_Leotard_SleevesSrter_MC,
				ClothingItemExtraOption = MoreSkin;RollUp,
			WorldStaticModel = WorldItem_Generic,
	Tags = RipClothingLeather,
	ConditionMax = 99,
	ConditionLowerChanceOneIn = 99,
	}
	
	item Leather_Leotard_SleevesSrt_HC
	{
        DisplayCategory = FrockinLeather,
        Type = Clothing,
			DisplayName = Leather Leotard (Sleeves High Cut),
			ClothingItem = Leather_Leotard_SleevesSrt_HC,
			BodyLocation = KIUA,
			BloodLocation = LowerBody;UpperArms;Bag,
			Icon = Rubber_Leotard,
        Weight = 1.0,
        Insulation = 0.65,
        WindResistance = 0.60,
		WaterResistance = 1.00,
		ScratchDefense = 40,
        BiteDefense = 20,
        FabricType = Leather,
		CanHaveHoles = true,
		RunSpeedModifier = 0.98,
				ClothingItemExtra = Leather_Leotard_SleevesSrt;Leather_Leotard_SleevesSrter_HC,
				ClothingItemExtraOption = LessSkin;RollUp,
			WorldStaticModel = WorldItem_Generic,
	Tags = RipClothingLeather,
	ConditionMax = 99,
	ConditionLowerChanceOneIn = 99,
	}
	
	item Leather_Leotard_SleevesSrter
	{
        DisplayCategory = FrockinLeather,
        Type = Clothing,
			DisplayName = Leather Leotard (Sleeves),
			ClothingItem = Leather_Leotard_SleevesSrter,
			BodyLocation = KIUA,
			BloodLocation = Groin;LowerBody;Bag,
			Icon = Rubber_Leotard,
        Weight = 1.0,
        Insulation = 0.65,
        WindResistance = 0.60,
		WaterResistance = 1.00,
		ScratchDefense = 40,
        BiteDefense = 20,
        FabricType = Leather,
		CanHaveHoles = true,
		RunSpeedModifier = 0.98,
				ClothingItemExtra = Leather_Leotard_SleevesSrter_MC;Leather_Leotard_Sleeves,
				ClothingItemExtraOption = MoreSkin;RollDown,
			WorldStaticModel = WorldItem_Generic,
	Tags = RipClothingLeather,
	ConditionMax = 99,
	ConditionLowerChanceOneIn = 99,
	}
	
	item Leather_Leotard_SleevesSrter_MC
	{
        DisplayCategory = FrockinLeather,
        Type = Clothing,
			DisplayName = Leather Leotard (Sleeves Medium Cut),
			ClothingItem = Leather_Leotard_SleevesSrter_MC,
			BodyLocation = KIUA,
			BloodLocation = Groin;LowerBody;Bag,
			Icon = Rubber_Leotard,
        Weight = 1.0,
        Insulation = 0.65,
        WindResistance = 0.60,
		WaterResistance = 1.00,
		ScratchDefense = 40,
        BiteDefense = 20,
        FabricType = Leather,
		CanHaveHoles = true,
		RunSpeedModifier = 0.98,
				ClothingItemExtra = Leather_Leotard_SleevesSrter_HC;Leather_Leotard_Sleeves_MC,
				ClothingItemExtraOption = MoreSkin;RollDown,
			WorldStaticModel = WorldItem_Generic,
	Tags = RipClothingLeather,
	ConditionMax = 99,
	ConditionLowerChanceOneIn = 99,
	}
	
	item Leather_Leotard_SleevesSrter_HC
	{
        DisplayCategory = FrockinLeather,
        Type = Clothing,
			DisplayName = Leather Leotard (Sleeves High Cut),
			ClothingItem = Leather_Leotard_SleevesSrter_HC,
			BodyLocation = KIUA,
			BloodLocation = LowerBody;Bag,
			Icon = Rubber_Leotard,
        Weight = 1.0,
        Insulation = 0.65,
        WindResistance = 0.60,
		WaterResistance = 1.00,
		ScratchDefense = 40,
        BiteDefense = 20,
        FabricType = Leather,
		CanHaveHoles = true,
		RunSpeedModifier = 0.98,
				ClothingItemExtra = Leather_Leotard_SleevesSrter;Leather_Leotard_Sleeves_HC,
				ClothingItemExtraOption = LessSkin;RollDown,
			WorldStaticModel = WorldItem_Generic,
	Tags = RipClothingLeather,
	ConditionMax = 99,
	ConditionLowerChanceOneIn = 99,
	}

	item Leather_Long_Gloves
	{
        DisplayCategory = FrockinLeather,
        Type = Clothing,
			DisplayName = Leather Long Gloves,
			ClothingItem = Leather_Long_Gloves,
			BodyLocation = Hands,
			BloodLocation = UpperArms;LowerArms,
			Icon = Rubber_Gloves_Long,
        Weight = 1.0,
        Insulation = 0.65,
        WindResistance = 0.60,
		WaterResistance = 1.00,
		ScratchDefense = 40,
        BiteDefense = 20,
        FabricType = Leather,
		CanHaveHoles = true,
		RunSpeedModifier = 0.98,
				ClothingItemExtra = Leather_Short_Gloves,
				ClothingItemExtraOption = MoreSkin,
			WorldStaticModel = WorldItem_Generic,
	Tags = RipClothingLeather,
	ConditionMax = 99,
	ConditionLowerChanceOneIn = 99,
	}
	
	item Leather_Short_Gloves
	{
        DisplayCategory = FrockinLeather,
        Type = Clothing,
			DisplayName = Leather Short Gloves,
			ClothingItem = Leather_Short_Gloves,
			BodyLocation = Hands,
			BloodLocation = LowerArms,
			Icon = Rubber_Gloves_Long,
        Weight = 1.0,
        Insulation = 0.65,
        WindResistance = 0.60,
		WaterResistance = 1.00,
		ScratchDefense = 40,
        BiteDefense = 20,
        FabricType = Leather,
		CanHaveHoles = true,
		RunSpeedModifier = 0.98,
				ClothingItemExtra = Leather_Long_Gloves,
				ClothingItemExtraOption = LessSkin,
			WorldStaticModel = WorldItem_Generic,
	Tags = RipClothingLeather,
	ConditionMax = 99,
	ConditionLowerChanceOneIn = 99,
	}

	item Leather_Pants_Higher
	{
        DisplayCategory = FrockinLeather,
        Type = Clothing,
			DisplayName = Leather Pants (Higher Waist),
			ClothingItem = Leather_Pants_Higher,
			BodyLocation = Pants,
			BloodLocation = Trousers,
			Icon = Rubber_Pants,
        Weight = 1.0,
        Insulation = 0.65,
        WindResistance = 0.60,
		WaterResistance = 1.00,
		ScratchDefense = 40,
        BiteDefense = 20,
        FabricType = Leather,
		CanHaveHoles = true,
		RunSpeedModifier = 0.98,
				ClothingItemExtra = Leather_Pants_High,
				ClothingItemExtraOption = MoreSkin,
			WorldStaticModel = WorldItem_Generic,
	Tags = RipClothingLeather,
	ConditionMax = 99,
	ConditionLowerChanceOneIn = 99,
	}
	
	item Leather_Pants_High
	{
        DisplayCategory = FrockinLeather,
        Type = Clothing,
			DisplayName = Leather Pants (High Waist),
			ClothingItem = Leather_Pants_High,
			BodyLocation = Pants,
			BloodLocation = Trousers,
			Icon = Rubber_Pants,
        Weight = 1.0,
        Insulation = 0.65,
        WindResistance = 0.60,
		WaterResistance = 1.00,
		ScratchDefense = 40,
        BiteDefense = 20,
        FabricType = Leather,
		CanHaveHoles = true,
		RunSpeedModifier = 0.98,
				ClothingItemExtra = Leather_Pants,
				ClothingItemExtraOption = MoreSkin,
			WorldStaticModel = WorldItem_Generic,
	Tags = RipClothingLeather,
	ConditionMax = 99,
	ConditionLowerChanceOneIn = 99,
	}
	
	item Leather_Pants
	{
        DisplayCategory = FrockinLeather,
        Type = Clothing,
			DisplayName = Leather Pants,
			ClothingItem = Leather_Pants,
			BodyLocation = Pants,
			BloodLocation = Trousers,
			Icon = Rubber_Pants,
        Weight = 1.0,
        Insulation = 0.65,
        WindResistance = 0.60,
		WaterResistance = 1.00,
		ScratchDefense = 40,
        BiteDefense = 20,
        FabricType = Leather,
		CanHaveHoles = true,
		RunSpeedModifier = 0.98,
				ClothingItemExtra = Leather_Pants_Low,
				ClothingItemExtraOption = MoreSkin,
			WorldStaticModel = WorldItem_Generic,
	Tags = RipClothingLeather,
	ConditionMax = 99,
	ConditionLowerChanceOneIn = 99,
	}
	
	item Leather_Pants_Low
	{
        DisplayCategory = FrockinLeather,
        Type = Clothing,
			DisplayName = Leather Pants (Low Waist),
			ClothingItem = Leather_Pants_Low,
			BodyLocation = Pants,
			BloodLocation = Trousers,
			Icon = Rubber_Pants,
        Weight = 1.0,
        Insulation = 0.65,
        WindResistance = 0.60,
		WaterResistance = 1.00,
		ScratchDefense = 40,
        BiteDefense = 20,
        FabricType = Leather,
		CanHaveHoles = true,
		RunSpeedModifier = 0.98,
				ClothingItemExtra = Leather_Pants_Lower,
				ClothingItemExtraOption = MoreSkin,
			WorldStaticModel = WorldItem_Generic,
	Tags = RipClothingLeather,
	ConditionMax = 99,
	ConditionLowerChanceOneIn = 99,
	}
	
	item Leather_Pants_Lower
	{
        DisplayCategory = FrockinLeather,
        Type = Clothing,
			DisplayName = Leather Pants (Lower Waist),
			ClothingItem = Leather_Pants_Lower,
			BodyLocation = Pants,
			BloodLocation = Trousers,
			Icon = Rubber_Pants,
        Weight = 1.0,
        Insulation = 0.65,
        WindResistance = 0.60,
		WaterResistance = 1.00,
		ScratchDefense = 40,
        BiteDefense = 20,
        FabricType = Leather,
		CanHaveHoles = true,
		RunSpeedModifier = 0.98,
				ClothingItemExtra = Leather_Pants_Higher,
				ClothingItemExtraOption = LessSkin,
			WorldStaticModel = WorldItem_Generic,
	Tags = RipClothingLeather,
	ConditionMax = 99,
	ConditionLowerChanceOneIn = 99,
	}
	
		item Leather_Novelty_Pants_Higher
	{
        DisplayCategory = FrockinLeather,
        Type = Clothing,
			DisplayName = Leather Novelty Pants (Higher Waist),
			ClothingItem = Leather_Novelty_Pants_Higher,
			BodyLocation = Pants,
			BloodLocation = Trousers,
			Icon = Rubber_Pants,
        Weight = 1.0,
        Insulation = 0.65,
        WindResistance = 0.60,
		WaterResistance = 1.00,
		ScratchDefense = 40,
        BiteDefense = 20,
        FabricType = Leather,
		CanHaveHoles = true,
		RunSpeedModifier = 0.98,
				ClothingItemExtra = Leather_Novelty_Pants_High,
				ClothingItemExtraOption = MoreSkin,
			WorldStaticModel = WorldItem_Generic,
	Tags = RipClothingLeather,
	ConditionMax = 99,
	ConditionLowerChanceOneIn = 99,
	}
	
	item Leather_Novelty_Pants_High
	{
        DisplayCategory = FrockinLeather,
        Type = Clothing,
			DisplayName = Leather Novelty Pants (High Waist),
			ClothingItem = Leather_Novelty_Pants_High,
			BodyLocation = Pants,
			BloodLocation = Trousers,
			Icon = Rubber_Pants,
        Weight = 1.0,
        Insulation = 0.65,
        WindResistance = 0.60,
		WaterResistance = 1.00,
		ScratchDefense = 40,
        BiteDefense = 20,
        FabricType = Leather,
		CanHaveHoles = true,
		RunSpeedModifier = 0.98,
				ClothingItemExtra = Leather_Novelty_Pants,
				ClothingItemExtraOption = MoreSkin,
			WorldStaticModel = WorldItem_Generic,
	Tags = RipClothingLeather,
	ConditionMax = 99,
	ConditionLowerChanceOneIn = 99,
	}
	
	item Leather_Novelty_Pants
	{
        DisplayCategory = FrockinLeather,
        Type = Clothing,
			DisplayName = Leather Novelty Pants,
			ClothingItem = Leather_Novelty_Pants,
			BodyLocation = Pants,
			BloodLocation = Trousers,
			Icon = Rubber_Pants,
        Weight = 1.0,
        Insulation = 0.65,
        WindResistance = 0.60,
		WaterResistance = 1.00,
		ScratchDefense = 40,
        BiteDefense = 20,
        FabricType = Leather,
		CanHaveHoles = true,
		RunSpeedModifier = 0.98,
				ClothingItemExtra = Leather_Novelty_Pants_Low,
				ClothingItemExtraOption = MoreSkin,
			WorldStaticModel = WorldItem_Generic,
	Tags = RipClothingLeather,
	ConditionMax = 99,
	ConditionLowerChanceOneIn = 99,
	}
	
	item Leather_Novelty_Pants_Low
	{
        DisplayCategory = FrockinLeather,
        Type = Clothing,
			DisplayName = Leather Novelty Pants (Low Waist),
			ClothingItem = Leather_Novelty_Pants_Low,
			BodyLocation = Pants,
			BloodLocation = Trousers,
			Icon = Rubber_Pants,
        Weight = 1.0,
        Insulation = 0.65,
        WindResistance = 0.60,
		WaterResistance = 1.00,
		ScratchDefense = 40,
        BiteDefense = 20,
        FabricType = Leather,
		CanHaveHoles = true,
		RunSpeedModifier = 0.98,
				ClothingItemExtra = Leather_Novelty_Pants_Lower,
				ClothingItemExtraOption = MoreSkin,
			WorldStaticModel = WorldItem_Generic,
	Tags = RipClothingLeather,
	ConditionMax = 99,
	ConditionLowerChanceOneIn = 99,
	}
	
	item Leather_Novelty_Pants_Lower
	{
        DisplayCategory = FrockinLeather,
        Type = Clothing,
			DisplayName = Leather Novelty Pants (Lower Waist),
			ClothingItem = Leather_Novelty_Pants_Lower,
			BodyLocation = Pants,
			BloodLocation = Trousers,
			Icon = Rubber_Pants,
        Weight = 1.0,
        Insulation = 0.65,
        WindResistance = 0.60,
		WaterResistance = 1.00,
		ScratchDefense = 40,
        BiteDefense = 20,
        FabricType = Leather,
		CanHaveHoles = true,
		RunSpeedModifier = 0.98,
				ClothingItemExtra = Leather_Novelty_Pants_Higher,
				ClothingItemExtraOption = LessSkin,
			WorldStaticModel = WorldItem_Generic,
	Tags = RipClothingLeather,
	ConditionMax = 99,
	ConditionLowerChanceOneIn = 99,
	}
	
	item Leather_Pants_Designer
	{
        DisplayCategory = FrockinLeather,
        Type = Clothing,
			DisplayName = Designer Leather Pants,
			ClothingItem = Leather_Pants_Designer,
			BodyLocation = Pants,
			BloodLocation = Trousers,
			Icon = Rubber_Pants,
        Weight = 1.0,
        Insulation = 0.65,
        WindResistance = 0.60,
		WaterResistance = 1.00,
		ScratchDefense = 40,
        BiteDefense = 20,
        FabricType = Leather,
		CanHaveHoles = true,
		RunSpeedModifier = 0.98,
			WorldStaticModel = WorldItem_Generic,
	Tags = RipClothingLeather,
	ConditionMax = 99,
	ConditionLowerChanceOneIn = 99,
	}
	
	item Leather_Shorts_Higher
	{
        DisplayCategory = FrockinLeather,
        Type = Clothing,
			DisplayName = Leather Shorts (Higher Waist),
			ClothingItem = Leather_Shorts_Higher,
			BodyLocation = Pants,
			BloodLocation = Groin,
			Icon = Rubber_Shorts,
        Weight = 1.0,
        Insulation = 0.65,
        WindResistance = 0.60,
		WaterResistance = 1.00,
		ScratchDefense = 40,
        BiteDefense = 20,
        FabricType = Leather,
		CanHaveHoles = true,
		RunSpeedModifier = 0.98,
				ClothingItemExtra = Leather_Shorts_High,
				ClothingItemExtraOption = MoreSkin,
			WorldStaticModel = WorldItem_Generic,
	Tags = RipClothingLeather,
	ConditionMax = 99,
	ConditionLowerChanceOneIn = 99,
	}
	
	item Leather_Shorts_High
	{
        DisplayCategory = FrockinLeather,
        Type = Clothing,
			DisplayName = Leather Shorts (High Waist),
			ClothingItem = Leather_Shorts_High,
			BodyLocation = Pants,
			BloodLocation = Groin,
			Icon = Rubber_Shorts,
        Weight = 1.0,
        Insulation = 0.65,
        WindResistance = 0.60,
		WaterResistance = 1.00,
		ScratchDefense = 40,
        BiteDefense = 20,
        FabricType = Leather,
		CanHaveHoles = true,
		RunSpeedModifier = 0.98,
				ClothingItemExtra = Leather_Shorts,
				ClothingItemExtraOption = MoreSkin,
			WorldStaticModel = WorldItem_Generic,
	Tags = RipClothingLeather,
	ConditionMax = 99,
	ConditionLowerChanceOneIn = 99,
	}
	
	item Leather_Shorts
	{
        DisplayCategory = FrockinLeather,
        Type = Clothing,
			DisplayName = Leather Shorts,
			ClothingItem = Leather_Shorts,
			BodyLocation = Pants,
			BloodLocation = Groin,
			Icon = Rubber_Shorts,
        Weight = 1.0,
        Insulation = 0.65,
        WindResistance = 0.60,
		WaterResistance = 1.00,
		ScratchDefense = 40,
        BiteDefense = 20,
        FabricType = Leather,
		CanHaveHoles = true,
		RunSpeedModifier = 0.98,
				ClothingItemExtra = Leather_Shorts_Low,
				ClothingItemExtraOption = MoreSkin,
			WorldStaticModel = WorldItem_Generic,
	Tags = RipClothingLeather,
	ConditionMax = 99,
	ConditionLowerChanceOneIn = 99,
	}
	
	item Leather_Shorts_Low
	{
        DisplayCategory = FrockinLeather,
        Type = Clothing,
			DisplayName = Leather Shorts (Low Waist),
			ClothingItem = Leather_Shorts_Low,
			BodyLocation = Pants,
			BloodLocation = Groin,
			Icon = Rubber_Shorts,
        Weight = 1.0,
        Insulation = 0.65,
        WindResistance = 0.60,
		WaterResistance = 1.00,
		ScratchDefense = 40,
        BiteDefense = 20,
        FabricType = Leather,
		CanHaveHoles = true,
		RunSpeedModifier = 0.98,
				ClothingItemExtra = Leather_Shorts_Lower,
				ClothingItemExtraOption = MoreSkin,
			WorldStaticModel = WorldItem_Generic,
	Tags = RipClothingLeather,
	ConditionMax = 99,
	ConditionLowerChanceOneIn = 99,
	}
	
	item Leather_Shorts_Lower
	{
        DisplayCategory = FrockinLeather,
        Type = Clothing,
			DisplayName = Leather Shorts (Lower Waist),
			ClothingItem = Leather_Shorts_Lower,
			BodyLocation = Pants,
			BloodLocation = Groin,
			Icon = Rubber_Shorts,
        Weight = 1.0,
        Insulation = 0.65,
        WindResistance = 0.60,
		WaterResistance = 1.00,
		ScratchDefense = 40,
        BiteDefense = 20,
        FabricType = Leather,
		CanHaveHoles = true,
		RunSpeedModifier = 0.98,
				ClothingItemExtra = Leather_Shorts_Higher,
				ClothingItemExtraOption = LessSkin,
			WorldStaticModel = WorldItem_Generic,
	Tags = RipClothingLeather,
	ConditionMax = 99,
	ConditionLowerChanceOneIn = 99,
	}
	
		item Leather_MicroShorts_High
	{
        DisplayCategory = FrockinLeather,
        Type = Clothing,
			DisplayName = Leather Micro Shorts (High Waist),
			ClothingItem = Leather_MicroShorts_High,
			BodyLocation = Pants,
			BloodLocation = Groin,
			Icon = Rubber_Shorts,
        Weight = 1.0,
        Insulation = 0.65,
        WindResistance = 0.60,
		WaterResistance = 1.00,
		ScratchDefense = 40,
        BiteDefense = 20,
        FabricType = Leather,
		CanHaveHoles = true,
		RunSpeedModifier = 0.98,
				ClothingItemExtra = Leather_MicroShorts,
				ClothingItemExtraOption = MoreSkin,
			WorldStaticModel = WorldItem_Generic,
	Tags = RipClothingLeather,
	ConditionMax = 99,
	ConditionLowerChanceOneIn = 99,
	}
	
	item Leather_MicroShorts
	{
        DisplayCategory = FrockinLeather,
        Type = Clothing,
			DisplayName = Leather Micro Shorts,
			ClothingItem = Leather_MicroShorts,
			BodyLocation = Pants,
			BloodLocation = Groin,
			Icon = Rubber_Shorts,
        Weight = 1.0,
        Insulation = 0.65,
        WindResistance = 0.60,
		WaterResistance = 1.00,
		ScratchDefense = 40,
        BiteDefense = 20,
        FabricType = Leather,
		CanHaveHoles = true,
		RunSpeedModifier = 0.98,
				ClothingItemExtra = Leather_MicroShorts_Low,
				ClothingItemExtraOption = MoreSkin,
			WorldStaticModel = WorldItem_Generic,
	Tags = RipClothingLeather,
	ConditionMax = 99,
	ConditionLowerChanceOneIn = 99,
	}
	
	item Leather_MicroShorts_Low
	{
        DisplayCategory = FrockinLeather,
        Type = Clothing,
			DisplayName = Leather Micro Shorts (Low Waist),
			ClothingItem = Leather_MicroShorts_Low,
			BodyLocation = Pants,
			BloodLocation = Groin,
			Icon = Rubber_Shorts,
        Weight = 1.0,
        Insulation = 0.65,
        WindResistance = 0.60,
		WaterResistance = 1.00,
		ScratchDefense = 40,
        BiteDefense = 20,
        FabricType = Leather,
		CanHaveHoles = true,
		RunSpeedModifier = 0.98,
				ClothingItemExtra = Leather_MicroShorts_Lower,
				ClothingItemExtraOption = MoreSkin,
			WorldStaticModel = WorldItem_Generic,
	Tags = RipClothingLeather,
	ConditionMax = 99,
	ConditionLowerChanceOneIn = 99,
	}
	
	item Leather_MicroShorts_Lower
	{
        DisplayCategory = FrockinLeather,
        Type = Clothing,
			DisplayName = Leather Micro Shorts (Lower Waist),
			ClothingItem = Leather_MicroShorts_Lower,
			BodyLocation = Pants,
			BloodLocation = Groin,
			Icon = Rubber_Shorts,
        Weight = 1.0,
        Insulation = 0.65,
        WindResistance = 0.60,
		WaterResistance = 1.00,
		ScratchDefense = 40,
        BiteDefense = 20,
        FabricType = Leather,
		CanHaveHoles = true,
		RunSpeedModifier = 0.98,
				ClothingItemExtra = Leather_MicroShorts_High,
				ClothingItemExtraOption = LessSkin,
			WorldStaticModel = WorldItem_Generic,
	Tags = RipClothingLeather,
	ConditionMax = 99,
	ConditionLowerChanceOneIn = 99,
	}

	item Leather_Stockings
	{
        DisplayCategory = FrockinLeather,
        Type = Clothing,
			DisplayName = Leather Stockings,
			ClothingItem = Leather_Stockings,
			BodyLocation = UnderwearExtra2,
			BloodLocation = Shoes;LowerLegs;UpperLegs,
			Icon = Rubber_Stockings,
        Weight = 1.0,
        Insulation = 0.65,
        WindResistance = 0.60,
		WaterResistance = 1.00,
		ScratchDefense = 40,
        BiteDefense = 20,
        FabricType = Leather,
		CanHaveHoles = true,
		RunSpeedModifier = 0.98,
				ClothingItemExtra = Leather_Stockings_Belt,
				ClothingItemExtraOption = YesBelt,
			WorldStaticModel = WorldItem_Generic,
	Tags = RipClothingLeather,
	ConditionMax = 99,
	ConditionLowerChanceOneIn = 99,
	}
	
	item Leather_Stockings_Belt
	{
        DisplayCategory = FrockinLeather,
        Type = Clothing,
			DisplayName = Leather Stockings (Garter),
			ClothingItem = Leather_Stockings_Belt,
			BodyLocation = UnderwearExtra2,
			BloodLocation = Shoes;LowerLegs;UpperLegs,
			Icon = Rubber_Stockings,
        Weight = 1.0,
        Insulation = 0.65,
        WindResistance = 0.60,
		WaterResistance = 1.00,
		ScratchDefense = 40,
        BiteDefense = 20,
        FabricType = Leather,
		CanHaveHoles = true,
		RunSpeedModifier = 0.98,
				ClothingItemExtra = Leather_Stockings,
				ClothingItemExtraOption = NoBelt,
			WorldStaticModel = WorldItem_Generic,
	Tags = RipClothingLeather,
	ConditionMax = 99,
	ConditionLowerChanceOneIn = 99,
	}

	item Leather_SupLongGloves
	{
        DisplayCategory = FrockinLeather,
        Type = Clothing,
			DisplayName = Super Leather Gloves,
			ClothingItem = Leather_SupLongGloves,
			BodyLocation = Hands,
			BloodLocation = Hands;UpperArms;LowerArms,
			Icon = Rubber_Gloves_Long,
        Weight = 1.0,
        Insulation = 0.65,
        WindResistance = 0.60,
		WaterResistance = 1.00,
		ScratchDefense = 40,
        BiteDefense = 20,
        FabricType = Leather,
		CanHaveHoles = true,
		RunSpeedModifier = 0.98,
			WorldStaticModel = WorldItem_Generic,
	Tags = RipClothingLeather,
	ConditionMax = 99,
	ConditionLowerChanceOneIn = 99,
	}

	item Leather_SupStockings
	{
        DisplayCategory = FrockinLeather,
        Type = Clothing,
			DisplayName = Super Leather Stockings,
			ClothingItem = Leather_SupStockings,
			BodyLocation = UnderwearExtra2,
			BloodLocation = Shoes;LowerLegs;UpperLegs,
			Icon = Rubber_Stockings,
        Weight = 1.0,
        Insulation = 0.65,
        WindResistance = 0.60,
		WaterResistance = 1.00,
		ScratchDefense = 40,
        BiteDefense = 20,
        FabricType = Leather,
		CanHaveHoles = true,
		RunSpeedModifier = 0.98,
			WorldStaticModel = WorldItem_Generic,
	Tags = RipClothingLeather,
	ConditionMax = 99,
	ConditionLowerChanceOneIn = 99,
	}

	item Leather_Top
	{
        DisplayCategory = FrockinLeather,
        Type = Clothing,
			DisplayName = Leather Top,
			ClothingItem = Leather_Top,
			BodyLocation = Tshirt,
			BloodLocation = UpperBody;LowerBody;Bag,
			Icon = LT_Top,
        Weight = 1.0,
        Insulation = 0.65,
        WindResistance = 0.60,
		WaterResistance = 1.00,
		ScratchDefense = 40,
        BiteDefense = 20,
        FabricType = Leather,
		CanHaveHoles = true,
		RunSpeedModifier = 0.98,
				ClothingItemExtra = Leather_CropTop,
				ClothingItemExtraOption = MoreSkin,
			WorldStaticModel = WorldItem_Generic,
	Tags = RipClothingLeather,
	ConditionMax = 99,
	ConditionLowerChanceOneIn = 99,
	}
	
	item Leather_CropTop
	{
        DisplayCategory = FrockinLeather,
        Type = Clothing,
			DisplayName = Leather Crop Top,
			ClothingItem = Leather_CropTop,
			BodyLocation = Tshirt,
			BloodLocation = UpperBody;Bag,
			Icon = LT_Top,
        Weight = 1.0,
        Insulation = 0.65,
        WindResistance = 0.60,
		WaterResistance = 1.00,
		ScratchDefense = 40,
        BiteDefense = 20,
        FabricType = Leather,
		CanHaveHoles = true,
		RunSpeedModifier = 0.98,
				ClothingItemExtra = Leather_CropTop_TINY,
				ClothingItemExtraOption = MoreSkin,
			WorldStaticModel = WorldItem_Generic,
	Tags = RipClothingLeather,
	ConditionMax = 99,
	ConditionLowerChanceOneIn = 99,
	}
	
	item Leather_CropTop_TINY
	{
        DisplayCategory = FrockinLeather,
        Type = Clothing,
			DisplayName = Leather Crop Top (Tiny),
			ClothingItem = Leather_CropTop_TINY,
			BodyLocation = Tshirt,
			BloodLocation = UpperBody;Bag,
			Icon = LT_Top,
        Weight = 1.0,
        Insulation = 0.65,
        WindResistance = 0.60,
		WaterResistance = 1.00,
		ScratchDefense = 40,
        BiteDefense = 20,
        FabricType = Leather,
		CanHaveHoles = true,
		RunSpeedModifier = 0.98,
				ClothingItemExtra = Leather_Top,
				ClothingItemExtraOption = LessSkin,
			WorldStaticModel = WorldItem_Generic,
	Tags = RipClothingLeather,
	ConditionMax = 99,
	ConditionLowerChanceOneIn = 99,
	}
	
	item Leather_CropTop_Sleeves
	{
        DisplayCategory = FrockinLeather,
        Type = Clothing,
			DisplayName = Leather Crop Top (Sleeves),
			ClothingItem = Leather_CropTop_Sleeves,
			BodyLocation = Tshirt,
			BloodLocation = UpperBody;UpperArms;LowerArms;Bag,
			Icon = LT_Top,
        Weight = 1.0,
        Insulation = 0.65,
        WindResistance = 0.60,
		WaterResistance = 1.00,
		ScratchDefense = 40,
        BiteDefense = 20,
        FabricType = Leather,
		CanHaveHoles = true,
		RunSpeedModifier = 0.98,
				ClothingItemExtra = Leather_CropTop_Sleeves_TINY;Leather_CropTop_SleevesSrt,
				ClothingItemExtraOption = MoreSkin;RollUp,
			WorldStaticModel = WorldItem_Generic,
	Tags = RipClothingLeather,
	ConditionMax = 99,
	ConditionLowerChanceOneIn = 99,
	}
	
	item Leather_CropTop_Sleeves_TINY
	{
        DisplayCategory = FrockinLeather,
        Type = Clothing,
			DisplayName = Leather Crop Top (Sleeves Tiny),
			ClothingItem = Leather_CropTop_Sleeves_TINY,
			BodyLocation = Tshirt,
			BloodLocation = UpperBody;UpperArms;LowerArms;Bag,
			Icon = LT_Top,
        Weight = 1.0,
        Insulation = 0.65,
        WindResistance = 0.60,
		WaterResistance = 1.00,
		ScratchDefense = 40,
        BiteDefense = 20,
        FabricType = Leather,
		CanHaveHoles = true,
		RunSpeedModifier = 0.98,
				ClothingItemExtra = Leather_CropTop_Sleeves;Leather_CropTop_SleevesSrt_TINY,
				ClothingItemExtraOption = LessSkin;RollUp,
			WorldStaticModel = WorldItem_Generic,
	Tags = RipClothingLeather,
	ConditionMax = 99,
	ConditionLowerChanceOneIn = 99,
	}
	
	item Leather_CropTop_SleevesSrt
	{
        DisplayCategory = FrockinLeather,
        Type = Clothing,
			DisplayName = Leather Crop Top (Sleeves),
			ClothingItem = Leather_CropTop_SleevesSrt,
			BodyLocation = Tshirt,
			BloodLocation = UpperBody;UpperArms;LowerArms;Bag,
			Icon = LT_Top,
        Weight = 1.0,
        Insulation = 0.65,
        WindResistance = 0.60,
		WaterResistance = 1.00,
		ScratchDefense = 40,
        BiteDefense = 20,
        FabricType = Leather,
		CanHaveHoles = true,
		RunSpeedModifier = 0.98,
				ClothingItemExtra = Leather_CropTop_SleevesSrt_TINY;Leather_CropTop_SleevesSrter,
				ClothingItemExtraOption = MoreSkin;RollUp,
			WorldStaticModel = WorldItem_Generic,
	Tags = RipClothingLeather,
	ConditionMax = 99,
	ConditionLowerChanceOneIn = 99,
	}
	
	item Leather_CropTop_SleevesSrt_TINY
	{
        DisplayCategory = FrockinLeather,
        Type = Clothing,
			DisplayName = Leather Crop Top (Sleeves Tiny),
			ClothingItem = Leather_CropTop_SleevesSrt_TINY,
			BodyLocation = Tshirt,
			BloodLocation = UpperBody;UpperArms;LowerArms;Bag,
			Icon = LT_Top,
        Weight = 1.0,
        Insulation = 0.65,
        WindResistance = 0.60,
		WaterResistance = 1.00,
		ScratchDefense = 40,
        BiteDefense = 20,
        FabricType = Leather,
		CanHaveHoles = true,
		RunSpeedModifier = 0.98,
				ClothingItemExtra = Leather_CropTop_SleevesSrt;Leather_CropTop_SleevesSrter_TINY,
				ClothingItemExtraOption = LessSkin;RollUp,
			WorldStaticModel = WorldItem_Generic,
	Tags = RipClothingLeather,
	ConditionMax = 99,
	ConditionLowerChanceOneIn = 99,
	}
	
	item Leather_CropTop_SleevesSrter
	{
        DisplayCategory = FrockinLeather,
        Type = Clothing,
			DisplayName = Leather Crop Top (Sleeves),
			ClothingItem = Leather_CropTop_SleevesSrter,
			BodyLocation = Tshirt,
			BloodLocation = UpperBody;UpperArms;LowerArms;Bag,
			Icon = LT_Top,
        Weight = 1.0,
        Insulation = 0.65,
        WindResistance = 0.60,
		WaterResistance = 1.00,
		ScratchDefense = 40,
        BiteDefense = 20,
        FabricType = Leather,
		CanHaveHoles = true,
		RunSpeedModifier = 0.98,
				ClothingItemExtra = Leather_CropTop_SleevesSrter_TINY;Leather_CropTop_Sleeves,
				ClothingItemExtraOption = MoreSkin;RollDown,
			WorldStaticModel = WorldItem_Generic,
	Tags = RipClothingLeather,
	ConditionMax = 99,
	ConditionLowerChanceOneIn = 99,
	}
	
	item Leather_CropTop_SleevesSrter_TINY
	{
        DisplayCategory = FrockinLeather,
        Type = Clothing,
			DisplayName = Leather Crop Top (Sleeves Tiny),
			ClothingItem = Leather_CropTop_SleevesSrter_TINY,
			BodyLocation = Tshirt,
			BloodLocation = UpperBody;UpperArms;LowerArms;Bag,
			Icon = LT_Top,
        Weight = 1.0,
        Insulation = 0.65,
        WindResistance = 0.60,
		WaterResistance = 1.00,
		ScratchDefense = 40,
        BiteDefense = 20,
        FabricType = Leather,
		CanHaveHoles = true,
		RunSpeedModifier = 0.98,
				ClothingItemExtra = Leather_CropTop_SleevesSrter;Leather_CropTop_Sleeves_TINY,
				ClothingItemExtraOption = LessSkin;RollDown,
			WorldStaticModel = WorldItem_Generic,
	Tags = RipClothingLeather,
	ConditionMax = 99,
	ConditionLowerChanceOneIn = 99,
	}

	item Leather_UBCorset
	{
        DisplayCategory = FrockinLeather,
        Type = Clothing,
			DisplayName = Leather Underbust Corset,
			ClothingItem = Leather_UBCorset,
			BodyLocation = TankTop,
			BloodLocation = LowerBody;Bag,
			Icon = Corset,
        Weight = 1.0,
        Insulation = 0.65,
        WindResistance = 0.60,
		WaterResistance = 1.00,
		ScratchDefense = 40,
        BiteDefense = 20,
        FabricType = Leather,
		CanHaveHoles = false,
		RunSpeedModifier = 0.98,
		ClothingItemExtra = Leather_UBCorset_OuterLayer,
        ClothingItemExtraOption = WearOutside,
			WorldStaticModel = WorldItem_Generic,
	Tags = RipClothingLeather,
	ConditionMax = 99,
	ConditionLowerChanceOneIn = 99,
	}
	
	item Leather_UBCorset_OuterLayer
	{
        DisplayCategory = FrockinLeather,
        Type = Clothing,
			DisplayName = Leather Underbust Corset (Outer Layer),
			ClothingItem = Leather_UBCorset_OuterLayer,
			BodyLocation = KIUX,
			BloodLocation = LowerBody;Bag,
			Icon = Corset,
        Weight = 1.0,
        Insulation = 0.65,
        WindResistance = 0.60,
		WaterResistance = 1.00,
		ScratchDefense = 40,
        BiteDefense = 20,
        FabricType = Leather,
		CanHaveHoles = false,
		RunSpeedModifier = 0.98,
		ClothingItemExtra = Leather_UBCorset,
        ClothingItemExtraOption = WearInside,
			WorldStaticModel = WorldItem_Generic,
	Tags = RipClothingLeather,
	ConditionMax = 99,
	ConditionLowerChanceOneIn = 99,
	}
	
	item Leather_Corset
	{
        DisplayCategory = FrockinLeather,
        Type = Clothing,
			DisplayName = Leather Corset,
			ClothingItem = Leather_Corset,
			BodyLocation = TankTop,
			BloodLocation = LowerBody;Bag,
			Icon = Corset,
        Weight = 1.0,
        Insulation = 0.65,
        WindResistance = 0.60,
		WaterResistance = 1.00,
		ScratchDefense = 40,
        BiteDefense = 20,
        FabricType = Leather,
		CanHaveHoles = false,
		RunSpeedModifier = 0.98,
		ClothingItemExtra = Leather_Corset_OuterLayer,
        ClothingItemExtraOption = WearOutside,
			WorldStaticModel = WorldItem_Generic,
	Tags = RipClothingLeather,
	ConditionMax = 99,
	ConditionLowerChanceOneIn = 99,
	}
	
	item Leather_Corset_OuterLayer
	{
        DisplayCategory = FrockinLeather,
        Type = Clothing,
			DisplayName = Leather Corset (Outer Layer),
			ClothingItem = Leather_Corset_OuterLayer,
			BodyLocation = KIUX,
			BloodLocation = LowerBody;Bag,
			Icon = Corset,
        Weight = 1.0,
        Insulation = 0.65,
        WindResistance = 0.60,
		WaterResistance = 1.00,
		ScratchDefense = 40,
        BiteDefense = 20,
        FabricType = Leather,
		CanHaveHoles = false,
		RunSpeedModifier = 0.98,
		ClothingItemExtra = Leather_Corset,
        ClothingItemExtraOption = WearInside,
			WorldStaticModel = WorldItem_Generic,
	Tags = RipClothingLeather,
	ConditionMax = 99,
	ConditionLowerChanceOneIn = 99,
	}
	
	item Leather_Stirrup_Stockings1
	{
        DisplayCategory = FrockinLeather,
        Type = Clothing,
			DisplayName = Leather Stirrup Stockings No.1,
			ClothingItem = Leather_Stirrup_Stockings1,
			BodyLocation = UnderwearExtra2,
			BloodLocation = Shoes;LowerLegs;UpperLegs,
			Icon = Rubber_Stockings,
        Weight = 1.0,
        Insulation = 0.65,
        WindResistance = 0.60,
		WaterResistance = 1.00,
		ScratchDefense = 40,
        BiteDefense = 20,
        FabricType = Leather,
		CanHaveHoles = true,
		RunSpeedModifier = 0.98,
				ClothingItemExtra = Leather_Stirrup_Stockings2,
				ClothingItemExtraOption = MoreSkin,
			WorldStaticModel = WorldItem_Generic,
	Tags = RipClothingLeather,
	ConditionMax = 99,
	ConditionLowerChanceOneIn = 99,
	}
	
	item Leather_Stirrup_Stockings2
	{
        DisplayCategory = FrockinLeather,
        Type = Clothing,
			DisplayName = Leather Stirrup Stockings No.2,
			ClothingItem = Leather_Stirrup_Stockings2,
			BodyLocation = UnderwearExtra2,
			BloodLocation = Shoes;LowerLegs;UpperLegs,
			Icon = Rubber_Stockings,
        Weight = 1.0,
        Insulation = 0.65,
        WindResistance = 0.60,
		WaterResistance = 1.00,
		ScratchDefense = 40,
        BiteDefense = 20,
        FabricType = Leather,
		CanHaveHoles = true,
		RunSpeedModifier = 0.98,
				ClothingItemExtra = Leather_Stirrup_Stockings3,
				ClothingItemExtraOption = MoreSkin,
			WorldStaticModel = WorldItem_Generic,
	Tags = RipClothingLeather,
	ConditionMax = 99,
	ConditionLowerChanceOneIn = 99,
	}
	
	item Leather_Stirrup_Stockings3
	{
        DisplayCategory = FrockinLeather,
        Type = Clothing,
			DisplayName = Leather Stirrup Stockings No.3,
			ClothingItem = Leather_Stirrup_Stockings3,
			BodyLocation = UnderwearExtra2,
			BloodLocation = Shoes;LowerLegs;UpperLegs,
			Icon = Rubber_Stockings,
        Weight = 1.0,
        Insulation = 0.65,
        WindResistance = 0.60,
		WaterResistance = 1.00,
		ScratchDefense = 40,
        BiteDefense = 20,
        FabricType = Leather,
		CanHaveHoles = true,
		RunSpeedModifier = 0.98,
				ClothingItemExtra = Leather_Stirrup_Stockings4,
				ClothingItemExtraOption = MoreSkin,
			WorldStaticModel = WorldItem_Generic,
	Tags = RipClothingLeather,
	ConditionMax = 99,
	ConditionLowerChanceOneIn = 99,
	}
	
	item Leather_Stirrup_Stockings4
	{
        DisplayCategory = FrockinLeather,
        Type = Clothing,
			DisplayName = Leather Stirrup Stockings No.4,
			ClothingItem = Leather_Stirrup_Stockings4,
			BodyLocation = UnderwearExtra2,
			BloodLocation = Shoes;LowerLegs;UpperLegs,
			Icon = Rubber_Stockings,
        Weight = 1.0,
        Insulation = 0.65,
        WindResistance = 0.60,
		WaterResistance = 1.00,
		ScratchDefense = 40,
        BiteDefense = 20,
        FabricType = Leather,
		CanHaveHoles = true,
		RunSpeedModifier = 0.98,
				ClothingItemExtra = Leather_Stirrup_Stockings5,
				ClothingItemExtraOption = MoreSkin,
			WorldStaticModel = WorldItem_Generic,
	Tags = RipClothingLeather,
	ConditionMax = 99,
	ConditionLowerChanceOneIn = 99,
	}
	
	item Leather_Stirrup_Stockings5
	{
        DisplayCategory = FrockinLeather,
        Type = Clothing,
			DisplayName = Leather Stirrup Stockings No.5,
			ClothingItem = Leather_Stirrup_Stockings5,
			BodyLocation = UnderwearExtra2,
			BloodLocation = Shoes;LowerLegs;UpperLegs,
			Icon = Rubber_Stockings,
        Weight = 1.0,
        Insulation = 0.65,
        WindResistance = 0.60,
		WaterResistance = 1.00,
		ScratchDefense = 40,
        BiteDefense = 20,
        FabricType = Leather,
		CanHaveHoles = true,
		RunSpeedModifier = 0.98,
				ClothingItemExtra = Leather_Stirrup_Stockings1,
				ClothingItemExtraOption = LessSkin,
			WorldStaticModel = WorldItem_Generic,
	Tags = RipClothingLeather,
	ConditionMax = 99,
	ConditionLowerChanceOneIn = 99,
	}

/******************************* END OF Leather SERIES *******************************/
}